Version 0.2.1


This release revamps all the existing dungeons and adds more keybindings and setting options to improve game experience. The rework follows four guidelines.

  • Player should have more choices about which dungeon to play.
  • The game should rely more on player tactics, rather than pure randomness.
  • The game should protect player from making careless mistakes.
  • Cut down garbage time.
    • The game ends automatically when player is checkmate.
    • Slightly shorten game time to avoid safe and repetitive player inputs.

Keybindings:

  • Press R to replay a dungeon.
  • Press Enter to wait.
  • Press Esc to view help when game ends.
  • Press Ctrl + C/Y to copy RNG seed to clipboard.
  • Press LB/RB and LT/RT to scroll help screen.

Settings:

  • In setting.json, feed exclude_world with world tags to filter out worlds from rotation.
  • Show a question mark beside version number if your setting file is broken.

Knight, Desert, Frog:

  • The game ends automatically when you can take no action or your only option is a suicidal step.

Knight:

  • You cannot wait or attack when in danger zone.
  • You cannot move into danger zone.

Frog:

  • You cannot wait in danger zone.
  • Wave counter starts from 1 instead of 0.

Desert:

  • You need to collect 3 quality spices (instead of 5) to beat the game.
  • Lower the chance to generate quality spices.
  • There are at most 2 sandworms.
  • Sandworms are longer.

Mirror:

  • Rewrite world generation code to make sure that there are always 5 mirrors on each side.
  • There are at most 5 phantom images in mirror world. Extra ones are removed whenever a new image is created.

Balloon:

  • Add indicators to the top left corner to show wind direction and duration.
  • The wind changes direction every 3 turns, instead of 4.
  • Add more chimneys to the map.
  • Reaching a destination restores 4 turns for once, instead of 10.
  • Bumping into a chimney restores 1 turns for once.

Styx:

  • Generate a map with more aligned arrows.
  • There are three harbors at different corners of the map. Beat the game by reaching a position near the harbor.
  • You can no longer bump into the lighthouse or the harbor.
  • Water waves carry PC over a distance automatically.
  • Press Space to wait 1 turn and refresh the map. The map no longer refreshes every few turns automatically.
  • When the lighthouse is off, moving one grid costs 2 turns. Otherwise it costs 1 turn to move.

Files

OneMoreLevel_0_2_1.zip 12 MB
Feb 03, 2021

Get One More Level

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