Version 0.2.1
One More Level » Devlog
This release revamps all the existing dungeons and adds more keybindings and setting options to improve game experience. The rework follows four guidelines.
- Player should have more choices about which dungeon to play.
- The game should rely more on player tactics, rather than pure randomness.
- The game should protect player from making careless mistakes.
- Cut down garbage time.
- The game ends automatically when player is checkmate.
- Slightly shorten game time to avoid safe and repetitive player inputs.
Keybindings:
- Press R to replay a dungeon.
- Press Enter to wait.
- Press Esc to view help when game ends.
- Press Ctrl + C/Y to copy RNG seed to clipboard.
- Press LB/RB and LT/RT to scroll help screen.
Settings:
- In
setting.json
, feedexclude_world
with world tags to filter out worlds from rotation. - Show a question mark beside version number if your setting file is broken.
Knight, Desert, Frog:
- The game ends automatically when you can take no action or your only option is a suicidal step.
Knight:
- You cannot wait or attack when in danger zone.
- You cannot move into danger zone.
Frog:
- You cannot wait in danger zone.
- Wave counter starts from 1 instead of 0.
Desert:
- You need to collect 3 quality spices (instead of 5) to beat the game.
- Lower the chance to generate quality spices.
- There are at most 2 sandworms.
- Sandworms are longer.
Mirror:
- Rewrite world generation code to make sure that there are always 5 mirrors on each side.
- There are at most 5 phantom images in mirror world. Extra ones are removed whenever a new image is created.
Balloon:
- Add indicators to the top left corner to show wind direction and duration.
- The wind changes direction every 3 turns, instead of 4.
- Add more chimneys to the map.
- Reaching a destination restores 4 turns for once, instead of 10.
- Bumping into a chimney restores 1 turns for once.
Styx:
- Generate a map with more aligned arrows.
- There are three harbors at different corners of the map. Beat the game by reaching a position near the harbor.
- You can no longer bump into the lighthouse or the harbor.
- Water waves carry PC over a distance automatically.
- Press Space to wait 1 turn and refresh the map. The map no longer refreshes every few turns automatically.
- When the lighthouse is off, moving one grid costs 2 turns. Otherwise it costs 1 turn to move.
Files
OneMoreLevel_0_2_1.zip 12 MB
Feb 03, 2021
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One More Level
A turn-based Roguelike game made with Godot engine.
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