Version 0.4.4
One More Level » Devlog
This minor release fine tunes difficulty.
New feature:
- Press Ctrl-D to copy world name.
Mirror:
- Restore 3/6 turns when hitting a phantom based on the number of new phantoms.
- PC’s image cannot collect a crystal directly. However, his image can push a phantom image around.
Factory:
- Clarify that fake rare gadgets do not have to be far away from each other.
Ninja:
- Increase time stop duration by 1 turn.
Snowrunner:
- Onloading a unit of goods restores 4 turns.
- There are more potential offload zones.
Railgun:
- There are fewer passable grounds in the dungoen.
- Newly created NPCs are not too far away from PC.
- The special wall is not too far away from PC’s start point.
Styx:
- After waiting, PC’s sight range restores to normal in 3 turns, instead of 4.
- The lighthouse is dark grey by default. It turns to grey if PC is within 6 grids to a harbor.
Balloon:
- PC only needs to reach 3 beacons, instead of 4, to beat the game.
- Increase the number of walls and make them more scattered.
Desert:
- Being adjacent to a sandworm costs an extra
2N - 1
turns instead of2N
turns, whereN
is the number of nearby sandworm segments.
Files
OneMoreLevel_0_4_4.zip 13 MB
Aug 18, 2022
HTML5_0_4_4.zip Play in browser
Aug 18, 2022
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One More Level
A turn-based Roguelike game made with Godot engine.
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