Version 0.3.1-Nightly-04-16-2021
One More Level » Devlog
This is a nightly build for version 0.3.1
. Some dungeons are slightly more challenging. I also add more colors to the game based on players’ feedback. A colorful screen greatly improves the quality of live. It is the main reason that I publish this pre-release.
Setting:
- Add more colors to the game. You cannot define your own palette yet.
Frog:
- A frog grapples and swallows PC in one turn.
- A frog is more likely to move towards PC when it is more than 8 steps (instead of 12) away from PC.
Desert:
- A sandworm with a quality spice appears at a more reasonable chance.
- A sandworm is more likely to appear in an unoccupied grid.
- A sandworm with more spices spends fewer time on the ground.
- Collecting a spice restores 5 turns instead of 4.
Railgun:
- Avoid generating overly long corridors.
Mirror:
- There can be at most (5 - crystal) phantom images in the mirror world.
Balloon:
- Visit a beacon restores 3 turns instead of 4.
- Revisit a beacon restores 3 turns.
- Bump into a chimney does not restore turns.
- Visit at least 4 beacons to beat the game.
Files
OneMoreLevel_0_3_1_Nightly_04162021.zip 12 MB
Apr 16, 2021
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One More Level
A turn-based Roguelike game made with Godot engine.
More posts
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- Version 0.4.2Mar 12, 2022
- Version 0.4.1Oct 28, 2021
- Version 0.4.0Sep 08, 2021
- Version 0.3.2Jun 05, 2021
- Version 0.3.1Apr 29, 2021
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