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Excellent game, interesting mechanic! I would expand on the instructions though -- it took me a bit to figure it out!

Thanks for the feedback! I was thinking about writing a more detailed manual in addition to the in-game help before releasing, but I did not do it for two reasons.

First, I’m not sure if the short version is just enough for players to understand the basics of the game. And I’m afraid that explaining everything in detail might spoil the fun of discovery. Second, I intend to print the help text in one screen, and leave the longer description in a separate file. But I wonder how many players will actually read something outside the game?

Anyway, it’s not that hard to explain the mechanics. I think I’ll make the game more welcoming to players. :)

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Awesome! Also, thanks for providing source code! Very helpful for those of us getting started with Godot. Another text-based Rogue-like you might check out (if you haven't already) is "Caves of Qud" on Steam.

Just in case you are interested, I’ve also written a tutorial about making a Roguelike with Godot engine:

https://github.com/Bozar/GodotRoguelikeTutorial/wiki

I’ve been playing Qud since 2016. That is a great game. :)

(+1)

I missed your reply on this and wanted to give a belated thanks! Tutorial is much appreciated! :)

Glad to be of help. I have a plan for future updates. There should be at least two or three major releases. But I’ve been busy with work and video games (SnowRunner & Pillars of Eternity 2) recently. Hopefully I will come back to this project at the beginning of next year.